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Aug 26, 2019 (Edit) for time convince and money-saving purposes, I heavily advise against adding magnificent souls on your secondaries. Final dmg is good but mag souls are too rare and the rng associated with it is too great. I highly recommend running crit dmg and boss dmg which are bis for non-mag secondaries. Frequently Asked Questions Q. Do souls expire? Oct 08, 2019 @Art: Probably due to the calculation performed on MapleStory M game engine that decided that it does not round up but round down. I believe MapleStory M game developers need to look into this issue and fix it so the values will be consistent upon ranking up with Rank Up Stone on a Perfect Base Attack weapon and Perfect Base Defense armors. MAG DMG Decrease: Further decreases magical damage received by a certain percentage. Crit Res: Increases the success rate of critical resistance. Crit DMG RES: Further decreases incoming damage by a certain percentage, if the critical resistance is successful. Abnormal Status RES: Decreases the chance of being affected by an abnormal status.
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This guide will teach you all about Jewels in MapleStory M.Jewels are items that enhance a character's stats.
Jewel Guide[edit | edit source]
- Bag location.
- Daily Dungeons.
- Acquired jewels can be seen in the bag, in the [Other] tab.
- Jewels are items that give additional stats to a character.
- They can be received as a reward for completing Daily Dungeons.
- Jewels are placed in special Jewel slots on one of your Jewel Pages.
- Each character starts off with 2 Jewel Pages and can have up to 5 by purchasing additional pages from the Cash Shop.
- There are 5 Jewel slots in each page that unlock as you level:
- 1st Jewel Slot - Unlocks at Lv. 10 (?)
- 2nd Jewel Slot - Unlocks at Lv. 30
- 3rd Jewel Slot - Unlocks at Lv. 60
- 4th Jewel Slot - Unlocks at Lv. 90
- 5th Jewel Slot - Unlocks at Lv. 110
![Crit Crit](/uploads/1/2/5/3/125391268/205764912.png)
Jewel Types/Ranks[edit | edit source]
An example of grade 'A' Green Jewel set effect.
- There are 5 Jewel colours: Red, Blue, Green, Yellow, and Purple.
- Each jewel gives specific stats that are only available to their corresponding color.
- Jewel ranks are divided into five categories: C, B, A, S, and SS.
- The higher the jewel rank, the higher the stats provided. Example of a rank C red jewel.
- The higher the jewel rank, the higher the stats provided.
- You can use 5 jewels of the same rank and color to make a JEWEL SET.
RED | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PHY ATK | MAG ATK | CRIT DMG RES % | JMP % | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
10 | 18 | 30 | 43 | 60 | 10 | 18 | 30 | 43 | 60 | 0.2 | 0.3 | 0.4 | 0.6 | 0.8 | 0.7 | 0.9 | 1.2 | 1.5 | 2 |
Set Bonus | A | PHY ATK +100, MAG ATK + 100, JMP +2% | |||||||||||||||||
S | PHY ATK +200, MAG ATK +200, JMP +5%, Crit DMG RES +2% | ||||||||||||||||||
SS | PHY ATK +300, MAG ATK +300, JMP +10%, CRIT DMG RES +4% |
BLUE | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SPD % | PHY DMG % | ACC % | MAG DEF | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.7 | 0.9 | 1.2 | 1.5 | 2 | 0.1 | 0.2 | 0.3 | 0.5 | 0.7 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 | 23 | 43 | 73 | 103 | 143 |
Set Bonus | A | MAG DEF +100, PHY DMG +1% | |||||||||||||||||
S | MAG DEF +250, PHY DMG +3%, SPD +2% | ||||||||||||||||||
SS | MAG DEF +500, PHY DMG +5%, SPD +4%, ACC +3% |
GREEN | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CRIT DMG % | MAG DMG % | EVD % | PHY DEF | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.2 | 0.3 | 0.4 | 0.5 | 0.8 | 0.1 | 0.2 | 0.3 | 0.5 | 0.7 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 | 23 | 43 | 73 | 103 | 143 |
Set Bonus | A | PHY DEF + 100, MAG DMG +1% | |||||||||||||||||
S | PHY DEF +250, MAG DMG +3%, SPD +2% | ||||||||||||||||||
SS | PHY DEF +500, MAG DMG +5%, SPD +4%, ACC +3% |
Maplestory M Crit Dmg Res 1
Yellow | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EXP % | PEN % | DROP RATE INC % | KNOCKBACK RES | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.7 | 0.9 | 1.4 | 1.8 | 2.4 | 0.2 | 0.5 | 0.9 | 1.4 | 2 | 0.5 | 0.6 | 0.8 | 1 | 1.3 | 1 | 2 | 3 | 4 | 6 |
Set Bonus | A | Drop +1%, EXP +1% | |||||||||||||||||
S | Drop +2%, Exp +1.5%, KBK RES +100 | ||||||||||||||||||
SS | Drop +3%, EXP +3%, KB RES +200 |
Purple | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CRIT RATE % | BOSS ATK INC % | BOSS DEF INC % | Block % | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.2 | 0.3 | 0.5 | 0.7 | 1 | 0.2 | 0.3 | 0.4 | 0.6 | 0.8 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 |
Set Bonus | A | Block +4%, Boss ATK +1% | |||||||||||||||||
S | Crit DMG +2%, Boss ATK +2%, Boss DEF +2% | ||||||||||||||||||
SS | Crit DMG +2%, Boss ATK +3%, Boss DEF +3%, Crit Rate +2% |
Register Jewels[edit | edit source]
- Access the Jewel menu under the Character Section of the Main Menu.
- Select a jewel in your inventory on the Equip Jewel page and tap [Register] the jewel.
- Tap the empty socket you'd like to put the jewel in and the jewel will be registered to it.
Remove Jewels[edit | edit source]
- Tap a jewel that's been registered on the Equip Jewel page to remove it.
- Removing jewels costs mesos.
- The higher the jewel's rank, the higher the cost is to remove it.
Jewel Fusion Guide[edit | edit source]
- Jewel Fusion is the process of fusing jewels of the same rank in order to upgrade them to the next rank.
- You can fuse jewels by selecting the Fuse tab of the Jewel menu.
- Jewel fusion costs mesos.
How to Fuse Jewels[edit | edit source]
- Fusing jewels requires three jewels of the same color and rank.
- Access the Jewel Fusion tool under the Fuse tab of the Jewel menu.
- Select the jewels to fuse. Only jewels of the same rank and color can be selected for fusion.
- Tap [Jewel Fusion] after checking the probability of success and the required amount of mesos to attempt a fusion.
- If a fusion fails, the first of the three jewels used will be returned.
- The returned jewel will be the same color but with a random bonus.
Jewel Modification Guide[edit | edit source]
- Three jewels of the same rank can be modified.
- The registered base jewel is modified into a random jewel of the same rank.
How to Modify Jewels[edit | edit source]
- Access the Jewel Modification tool under the Modify tab of the Jewel menu.
- Select the jewels to fuse. Only jewels of the same rank can be selected for modification.
- Tap [Modify Jewel] after confirming the required amount of Mesos.
- Jewels used in jewel modification cannot be recovered.
Guides[edit | edit source]
|
- Accounts and the Application - How to Install and Play the Game • Linking Mobile Accounts to MapleStory M • Unlinking Mobile Accounts from MapleStory M • Deleting a MapleStory M Account • Recovering a MapleStory M Account Scheduled for Deletion • The Options Menu
- Characters - Character Creation • Character Jobs • Character Stat Introduction • Skills • Delete Characters
- Main Menus - System • Main Menu
- System Elements - Map • Fever Buff • Auto Battle • Auto Quest System • Mailbox • Player Ranks
- Pets and Mounts - Pets (Guide) • Pets and Mounts
- Items - Item Types and Ranks
- Mechanics - Potential • Extraction • Lock • Gold Leaf • Jewels
- General Activities - Quests and Achievements • Missions
- Dungeons - Mini Dungeons • Elite Dungeons • Daily Dungeons
- Specific Locations - Storage • Trade Station • Nett's Pyramid • Mu Long Dojo • Star Force Field • Forge
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How should I distribute my Hyper Stats?
edited December 2016 in General Chat
I'm not very strong, I know, but I'm not sure how I should do my Hyper Stats now. I was going to screw around with them and test out different things but it costs 10 mil meso to reset them.
Maplestory M Crit Dmg Res 4
Comments
Maple Story M Crit Dmg Results
- Crit damage is useful as BaM's get 100% crit with their main attack. You also can't go wrong with boss damage and IED.
- Reactions: 1,190Member, Private Testerif u got alr all kocs links there put on status resistance wich is rly usefull (if no hav all link of kocs yet lvl them and pass to u bf see if u should hiper stats stat res)
other u can do is ur main stat or crit or boss dmg or ignor def
all depends of wat u consider usefull - ewww you guys why are you telling him these for bam to get stronger?
it should be
Damage
Main stat
Boss Damage < can be switched with main stat if not bossing alot >
Crit Damage
Crit Rate
Secondary stat < can be mixed macthed with previous 3 > Will depend on class what you need
i understand the crit and stuff
but status resistance for a mage?
how in the world could that possibly make him stronger - @Sweetheart123 you should never invest Hyper stat points into your main stat because those stat points don't scale with % stat. Considering the limited availability of hyper stat points, investing in direct damage is almost always the best option.
That would be
Total/Final damage
Crit damage
IED
Boss damage
And now Status resist can be helpful depending on how much you can get without investing hyper stat points in it.
he clearly said hes weak@Sweetheart123 you should never invest Hyper stat points into your main stat because those stat points don't scale with % stat. Considering the limited availability of hyper stat points, investing in direct damage is almost always the best option.
That would be
Total/Final damage
Crit damage
IED
Boss damage
And now Status resist can be helpful depending on how much you can get without investing hyper stat points in it.
and i maxed mine gave me like 200+k range
status resistance does nothing to your damage tho
and he clearly wants damage
hence why i went
Damage
Main stat
Boss Damage < can be switched with main stat if not bossing alot >
Crit Damage
Crit Rate
Secondary stat
but then again im only 211 being a fm hoe
im sure stat resistance is good for bossing
but for RANGE AKA DAMAGE for a BAM i would go damage, crit dmg , crit rate, main stat, boss
i only say secondary cuz he said hes weak the stats would benifit him being a BAM
i played with the stats on my level 211 bam and for me that was what got me the best range
but thats with my char and my item setup you might have a total diff setup where the other hypers help more
i was just thinking range wize for early solo bossing- Reactions: 1,190Member, Private Tester
to most of my char stats resstance is a bit usefull to bosses
he clearly said hes weak@Sweetheart123 you should never invest Hyper stat points into your main stat because those stat points don't scale with % stat. Considering the limited availability of hyper stat points, investing in direct damage is almost always the best option.
That would be
Total/Final damage
Crit damage
IED
Boss damage
And now Status resist can be helpful depending on how much you can get without investing hyper stat points in it.
and i maxed mine gave me like 200+k range
after all if u manage to get 100 stats resistance u never hav to worry of be cursed anf other things while bossing
dont battle mages have a skill that buffs that? some sort of sheild?
to most of my char stats resstance is a bit usefull to bosses
he clearly said hes weak@Sweetheart123 you should never invest Hyper stat points into your main stat because those stat points don't scale with % stat. Considering the limited availability of hyper stat points, investing in direct damage is almost always the best option.
That would be
Total/Final damage
Crit damage
IED
Boss damage
And now Status resist can be helpful depending on how much you can get without investing hyper stat points in it.
and i maxed mine gave me like 200+k range
after all if u manage to get 100 stats resistance u never hav to worry of be cursed anf other things while bossing
whats it matter about that stuff if u kill it before it do it to you?- Reactions: 1,190Member, Private Tester
u only can do that if u are really stong, wich isnt case for most ppl
dont battle mages have a skill that buffs that? some sort of sheild?
to most of my char stats resstance is a bit usefull to bosses
he clearly said hes weak@Sweetheart123 you should never invest Hyper stat points into your main stat because those stat points don't scale with % stat. Considering the limited availability of hyper stat points, investing in direct damage is almost always the best option.
That would be
Total/Final damage
Crit damage
IED
Boss damage
And now Status resist can be helpful depending on how much you can get without investing hyper stat points in it.
and i maxed mine gave me like 200+k range
after all if u manage to get 100 stats resistance u never hav to worry of be cursed anf other things while bossing
whats it matter about that stuff if u kill it before it do it to you?
and is logical self buff fully the char to kn were to adress best the points (that why i mentioned if she doesn't hav all koc yet to she get them bf see if apply on stats res is a good idea)
some classes no even need stats resistance since they alr get over 100 with kocs link and self buff, but not all
that's why hiper stats should be to adapted to the char needs and goals
idk to me theres just better ways to get 40% status resistance
u only can do that if u are really stong, wich isnt case for most ppl
dont battle mages have a skill that buffs that? some sort of sheild?
to most of my char stats resstance is a bit usefull to bosses
he clearly said hes weak@Sweetheart123 you should never invest Hyper stat points into your main stat because those stat points don't scale with % stat. Considering the limited availability of hyper stat points, investing in direct damage is almost always the best option.
That would be
Total/Final damage
Crit damage
IED
Boss damage
And now Status resist can be helpful depending on how much you can get without investing hyper stat points in it.
and i maxed mine gave me like 200+k range
after all if u manage to get 100 stats resistance u never hav to worry of be cursed anf other things while bossing
whats it matter about that stuff if u kill it before it do it to you?
and is logical self buff fully the char to kn were to adress best the points (that why i mentioned if she doesn't hav all koc yet to she get them bf see if apply on stats res is a good idea)
some classes no even need stats resistance since they alr get over 100 with kocs link and self buff, but not all
that's why hiper stats should be to adapted to the char needs and goals
and max stats is going to help everything not just bosses
training farming ect
how much resistance u need while you spend 1 hour bossing 4 hours training farming questing dailys hennyhoin ect
max level 5 ya you want to do a few to help bossing go ahead
but i would say play with them and see what you like best- Just wanted to say that I wasn't aware link skills came undone, so my stats in that picture aren't as high as they could be. Basically I wanted to know which Hyper Stats were most important for me out of Crit Rate, Crit Damage, Boss Damage and Ignore Defense. When I do play on my BaM, I mostly boss but can't even kill Easy Cygnus on my own. Root Abyss, Pink Bean, Madman Ranmaru and lesser bosses are't an issue for me.
- Reactions: 1,190Member, Private Tester
agree with u
idk to me theres just better ways to get 40% status resistance
u only can do that if u are really stong, wich isnt case for most ppl
dont battle mages have a skill that buffs that? some sort of sheild?
to most of my char stats resstance is a bit usefull to bosses
he clearly said hes weak@Sweetheart123 you should never invest Hyper stat points into your main stat because those stat points don't scale with % stat. Considering the limited availability of hyper stat points, investing in direct damage is almost always the best option.
That would be
Total/Final damage
Crit damage
IED
Boss damage
And now Status resist can be helpful depending on how much you can get without investing hyper stat points in it.
and i maxed mine gave me like 200+k range
after all if u manage to get 100 stats resistance u never hav to worry of be cursed anf other things while bossing
whats it matter about that stuff if u kill it before it do it to you?
and is logical self buff fully the char to kn were to adress best the points (that why i mentioned if she doesn't hav all koc yet to she get them bf see if apply on stats res is a good idea)
some classes no even need stats resistance since they alr get over 100 with kocs link and self buff, but not all
that's why hiper stats should be to adapted to the char needs and goals
and max stats is going to help everything not just bosses
training farming ect
how much resistance u need while you spend 1 hour bossing 4 hours training farming questing dailys hennyhoin ect
max level 5 ya you want to do a few to help bossing go ahead
but i would say play with them and see what you like best
the hiper stats not only depens of char needs but the goals too - So id do, Damage > Boss dmg > Crit dmg > Anything else you need.
Disclaimer:
Damage is NOT FINAL DAMAGE. It is total damage %.
Boss dmg is always good so is crit dmg.
Resistance is now USELESS after 50 points of resistance, I belive after the V Patch the duration of effects is reduced by 50%, anything afterwards, for ever 5 points of resistance your duration is reduced by 1%, rendered useless. You can do cygnus link skills to hit 50. Or a -2 abnormal status resistance neb on your top.